AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in Peru, Q2 2022
Discover the performance of the top 5 roguelike games on iOS in Peru during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 roguelike games on the iOS platform in Peru showcased varying trends in downloads, revenue, and active users. Here is a detailed look at their performance based on Sensor Tower data.
Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue fluctuate, peaking at around $6.2K in the first week of June before dropping to approximately $4.6K mid-month, and then stabilizing around $5.4K by the third week. Weekly downloads experienced a sharp decline from 13.4K at the start of the quarter to just over 500 by the end of June. Active users also showed a downward trend, decreasing from 11K to 5.6K over the same period.
Hero Wars: Alliance by Nexters Global LTD had a mixed performance. Revenue peaked at around $1.5K in early May, with subsequent fluctuations, ending at $808 in the last week of June. Weekly downloads were minimal, with a notable peak of 245 in late April but generally remained low, even reaching zero in some weeks. Active users saw a gradual decline from 940 in April to 548 by the end of June.
Shadow Hunter: Lost Worlds, published by ENIGMA SOFTWARE JOINT STOCK COMPANY, experienced modest revenue, fluctuating between $13 and $80, peaking in the third week of June. Downloads varied, with the highest being 87 in mid-April and 85 at the end of May. Active users showed a steady increase, reaching 293 by the end of June from 190 at the start of the quarter.
Soul Knight by 泽阳 李 recorded a consistent but low weekly revenue, generally staying under $100, with a peak of $94 in mid-April. Downloads saw an increase towards the end of the quarter, with the highest being 91 in the first week of June and 87 in the last week. Active users increased from 459 to 687 in early June, then slightly declined to 637 by the end of the month.
Archero from HABBY showed a steady revenue increase, peaking at $554 in the first week of June and ending the month at $300. Downloads were minimal early in the quarter but saw a significant rise to 114 in the last week of June. Active users remained relatively stable, ranging from 400 to 549, with a peak of 532 at the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.